Fundas para Rex: Últimos días de un imperio
Fundas para Rex: Últimos días de un imperio
Rex: Últimos días de un imperio necesita 84 fundas de tamaño Americano Estándar (57×89 mm), 36 de tamaño Mini Americano (41×63 mm) y 6 de tamaño especial (115×180 mm), para un total de 126 fundas. En nuestra base de datos tenemos 7 fundas compatibles. Diseñado en 2012 por Bill Eberle, John Goodenough, Jack Kittredge, Corey Konieczka, Peter Olotka y Christian T. Petersen. Edición en español publicada en 2012.
Diseñador: Bill Eberle, John Goodenough, Jack Kittredge, Corey Konieczka, Peter Olotka, Christian T. Petersen
Fundas necesarias
| Tamaño | Cartas | Comprar | Acciones |
|---|---|---|---|
Americano Estándar57 × 89 mm Sin verificar | 84 | ComprarComprar | |
Mini Americano41 × 63 mm Sin verificar | 36 | ComprarComprar | |
Especial115 × 180 mm Sin verificar | 6 | ComprarComprar | |
| Total | 126 | 3 tamaños · 12 fundas disponibles | |
¿Son correctos los 3 tamaños y 126 fundas?
Tamaño de cartas de Rex: Últimos días de un imperio
Mecánicas
Sobre Rex: Últimos días de un imperio
Game description from the publisher:
Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.
In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire.
Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage.
While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm.
Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust.
All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience.
Preguntas frecuentes sobre Rex: Últimos días de un imperio
¿Qué tamaño tienen las cartas de Rex: Últimos días de un imperio?
Las cartas de Rex: Últimos días de un imperio tienen 3 tamaños: 84 cartas de 57×89 mm (Americano Estándar), 6 cartas de 115×180 mm (especial), 36 cartas de 41×63 mm (Mini Americano). Para protegerlas, elige fundas 1-2 mm más grandes que las cartas.
¿Cuántas fundas necesita Rex: Últimos días de un imperio?
Rex: Últimos días de un imperio necesita 126 fundas en 3 tamaños: 84 de 57×89 mm, 6 de 115×180 mm, 36 de 41×63 mm.
¿Qué tamaño de fundas usa Rex: Últimos días de un imperio?
Las cartas de Rex: Últimos días de un imperio usan fundas de tamaño Americano Estándar (57×89 mm) y 115×180 mm y Mini Americano (41×63 mm).
¿Dónde comprar fundas para Rex: Últimos días de un imperio?
En fundas.online puedes encontrar fundas para Rex: Últimos días de un imperio desde 2 €. Tenemos 12 opciones compatibles con envío a España.
Última actualización: 20 de agosto de 2026