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Fundas para Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790

Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790
#12675 en BGG
Comprar juegoBGG
Age of ReasonAmerican Revolutionary WarMiniaturesWargame
Año2012
Nota8.1 (63)
Jugadores2-4 jugadores
Duración180 min

Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 necesita 108 fundas de tamaño especial (65×93 mm). En nuestra base de datos tenemos 1 funda compatibles. Diseñado en 2012 por Sam A. Mustafa.

Diseñador: Sam A. Mustafa

Fundas necesarias

TamañoCartas 
Especial65 × 93 mm

Sin verificar

108
Comprar
Total1081 tamaño · 3 fundas disponibles

¿Son correctas las 108 fundas de 65×93mm?

Mecánicas

Action / EventCampaign / Battle Card DrivenDice RollingEventsLine of SightMeasurement MovementSimulation

Sobre Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790

"Maurice" is a delightful combination of tabletop miniatures rules for historical and fictional battles, a limitless campaign system that requires virtually no math or paperwork, and a role-playing game in which the “characters” are officers, units, and armies, whose personalities you create, and whose fates you manage from battle to battle across wars and decades.

The game play is driven by the action cards, which are used to activate forces and to modify those actions. Each card has the potential to do more than one thing, but can only ever be used for a single thing at any given time. The game is played in alternating rounds. The active player first chooses whether or not volleys will be fired by both sides. Then he decides whether to play a card for its event, or activate a group of units to march, rally, charge, or bombard. To activate a force a number of cards need to be discarded for their "span" number based on the distance from the commander to the force. The action also determines how many new cards may be drawn, the more vigorous action the fewer cards. Or he could also choose to pass and draw more cards. A group of units depends on their physical proximity, type, and formation. An additional card may be played to modify an action. The passive player might have interrupt cards that enable him to inject complications into the

active player’s action. The game continues until one side’s army morale breaks. If neither side’s army morale breaks before the game runs out of cards, then night has fallen without a decisive victory.

Preguntas frecuentes sobre Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790

¿Qué tamaño tienen las cartas de Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790?

Las cartas de Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 tienen un tamaño: 108 cartas de 65×93 mm (especial). Para protegerlas, elige fundas 1-2 mm más grandes que las cartas.

¿Cuántas fundas necesita Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790?

Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 necesita 108 fundas en 1 tamaño: 108 de 65×93 mm.

¿Qué tamaño de fundas usa Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790?

Las cartas de Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 usan fundas de tamaño 65×93 mm.

¿Dónde comprar fundas para Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790?

En fundas.online puedes encontrar fundas para Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 desde 5 €. Tenemos 3 opciones compatibles con envío a España.

Última actualización: 25 de agosto de 2026