Saltar al contenido

Fundas para Combat Commander: Pacifico

Combat Commander: PacificEdición española (2023)
Combat Commander: Pacifico
#1099 en BGG
Comprar juegoBGG
WargameWorld War II
Año2008
Nota8.1 (1850)
Jugadores2 jugadores
Duración180 min

Combat Commander: Pacifico necesita 216 fundas de tamaño Póker / Magic (63.5×88 mm). En nuestra base de datos tenemos 3 fundas compatibles. Diseñado en 2008 por John Foley, Chad Jensen y Kai Jensen. Edición en español publicada en 2023.

Diseñador: John Foley, Chad Jensen, Kai Jensen

Fundas necesarias

TamañoCartas 
Póker / Magic63.5 × 88 mm

Sin verificar

216
Comprar
Total2161 tamaño · 9 fundas disponibles

¿Son correctas las 216 fundas de 63.5×88mm?

Tamaño de cartas de Combat Commander: Pacifico

Fundas compatibles:fundas 63.5x88

Mecánicas

Campaign / Battle Card DrivenHexagon GridLine of SightScenario / Mission / Campaign GameSimulationVariable Phase Order

Sobre Combat Commander: Pacifico

Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family:

Imperial Japan

the Pacific US - with a strong emphasis on the US Marine Corps

the Pacific Commonwealth - focusing on Indian and ANZAC forces

CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include:

Banzai attacks;

BARs and Thompson SMGs;

Beach landings & river crossings;

Hidden movement;

Caves;

Scouts;

Aircraft;

Bayonets;

Mortar spotting;

Treetop snipers;

Reconnoitering.

SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time.

UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters.

VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

CC:P includes twelve maps featuring terrain specific to the PTO.

CC:P's playbook includes:

twelve scenarios.

Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations.

section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading.

examples of play.

Design & Development notes as well as numerous play hints.

Components:

352x large counters (5/8")

280x small counters (1/2")

220x 2.5 x 3.5 cards

6x 2-sided 17 x 22 maps (twelve maps in total)

3x 2-sided 8.5 x 11 nation-specific player aid sheets

2x 1-sided 8.5 x 11 generic player aid sheets

1x 32-page Rulebook

1x 32-page Playbook

1x Track Display

NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.

Preguntas frecuentes sobre Combat Commander: Pacifico

¿Qué tamaño tienen las cartas de Combat Commander: Pacifico?

Las cartas de Combat Commander: Pacifico tienen un tamaño: 216 cartas de 63.5×88 mm (Póker / Magic). Para protegerlas, elige fundas 1-2 mm más grandes que las cartas.

¿Cuántas fundas necesita Combat Commander: Pacifico?

Combat Commander: Pacifico necesita 216 fundas en 1 tamaño: 216 de 63.5×88 mm.

¿Qué tamaño de fundas usa Combat Commander: Pacifico?

Las cartas de Combat Commander: Pacifico usan fundas de tamaño Póker / Magic (63.5×88 mm).

¿Dónde comprar fundas para Combat Commander: Pacifico?

En fundas.online puedes encontrar fundas para Combat Commander: Pacifico desde 5 €. Tenemos 9 opciones compatibles con envío a España.

Última actualización: 20 de agosto de 2026